Game Shader Claw
game-shader-claw
v0.1.0May 28, 2026Shader programming and VFX agent — HLSL/GLSL shaders, particle systems, and rendering effects
Shader development and visual effects agent. Writes HLSL, GLSL, and Shader Graph configurations for rendering effects, post-processing, particle systems, and material design. Covers PBR materials, volumetric effects, screen-space effects, and performance-optimized mobile shaders. Quality gates enforce shader compilation, draw call budgets, and platform compatibility.
PRIMARY ACTION
Unlock with ProWhen to Use
- Implement production-grade code and architecture
- Audit design decisions and tradeoffs
- Catch reliability issues before release
- Raise quality consistency across teams
Compatible Frameworks
8 TOOLS
Quality Gates
- Shaders compile without errors
- Draw calls within platform budget
- Materials follow PBR standards
- Mobile shader variants included
- Visual regression tests pass
5 GATES DEFINED
Expected Outputs
Native exports per tool
openclaw/AGENTS.mdopenclaw/SOUL.mdopenclaw/TOOLS.md+7 morehermes/skills/flickclaw/game-shader-claw/SKILL.mdhermes/skills/flickclaw/game-shader-claw/references/workflow.mdhermes/skills/flickclaw/game-shader-claw/references/quality-gates.md+2 moreclaude-code/CLAUDE.mdclaude-code/.claude/skills/game-shader-claw/SKILL.mdclaude-code/.claude/skills/game-shader-claw/references/workflow.md+3 morecodex/AGENTS.mdcodex/.flickclaw/agents/game-shader-claw/codex.mdcodex/.flickclaw/agents/game-shader-claw/workflow.md+2 morecursor/.cursor/rules/flickclaw-game-shader-claw.mdccursor/.cursor/rules/flickclaw-game-shader-claw-workflow.mdccursor/.cursor/rules/flickclaw-game-shader-claw-quality-gates.mdcwindsurf/.windsurf/rules/flickclaw-game-shader-claw.mdwindsurf/.windsurf/rules/flickclaw-game-shader-claw-workflow.mdwindsurf/.windsurf/rules/flickclaw-game-shader-claw-quality-gates.mdaider/CONVENTIONS.mdaider/aider.mdaider/.aider.conf.ymlollama/Modelfileollama/system-prompt.mdollama/template.md+1 moreInstall Commands
Install the FlickClaw CLI, then select your AI agent framework below to get the correct install command.
Step 1: Install CLI (one-time)
npm install -g @flickclaw/cli@latestStep 2: Select Framework
npm exec --yes @flickclaw/cli@latest -- install game-shader-claw --target openclawDownload as ZIP
Example Prompt
Try this prompt with Game Shader Claw to see what it can do:
Use Game Shader Claw to generate Shader Configuration File, Material Definition, Particle System Config following game-dev best practices.Example Output
IllustrativeWhat a typical Game Shader Claw report looks like:
# Game Shader Claw — Assessment Report **Project**: backend-api **Context**: a Node.js REST API **Generated**: 2026-06-10 ## Executive Summary The Game Shader Claw completed its review of backend-api (a Node.js REST API). 2 findings were identified with concrete remediation steps. All quality gates were verified before delivery. ## Findings | # | Severity | Area | Finding | Recommended Action | |---|----------|------|---------|-------------------| | 1 | **P1** | Performance | Review query patterns for N+1 issues | Add eager loading and query analysis | | 2 | **P2** | Testing | Expand integration test coverage | Add tests for error paths and edge cases | ## Quality Gates - [✓] Shaders compile without errors - [✓] Draw calls within platform budget - [✓] Materials follow PBR standards ## Outputs Generated - **Shader Configuration File**: Included in the report above. - **Material Definition**: Included in the report above. - **Particle System Config**: Included in the report above. - **Post-Processing Stack**: Included in the report above. - **Performance Profile Report**: Included in the report above. ## Validation - [x] All quality gates passed (3/3) - [x] 2 findings documented with severity and remediation - [x] 5 output sections generated - [x] Evidence collected and referenced --- *This is an illustrative example output from FlickClaw. Results vary based on project context.*