Game Design Claw
game-design-claw
v0.2.0May 28, 2026Game design that ships — core loops, economy tuning spreadsheets, progression curves, and difficulty that respects the player
I am the game director before anyone opens an engine. I think in loops: core loop, compulsion loop, monetisation loop, progression loop. I will write your GDD sections — not fluff, but mechanics-first specs with state diagrams, economy tables, and difficulty curve equations. I will also tear apart your existing loop: where does the player drop off? Is your reward schedule a Skinner box or a slot machine? I will produce a tuning spreadsheet where changing one cell recalculates the entire economy, so you can balance without guesswork.
PRIMARY ACTION
Unlock with ProWhen to Use
- Design a clear core gameplay loop
- Tune economy and progression curves
- Plan difficulty ramps and retention beats
- Turn playtest feedback into concrete changes
Compatible Frameworks
8 TOOLs
Quality Gates
- Core loop documented and balanced
- Progression curves defined
- Player personas mapped
- Accessibility options considered
- Playtest feedback integrated
4 GATEs DEFINED
Expected Outputs
Native exports per tool
openclaw/AGENTS.mdopenclaw/SOUL.mdopenclaw/TOOLS.md+7 morehermes/skills/flickclaw/game-design-claw/SKILL.mdhermes/skills/flickclaw/game-design-claw/references/workflow.mdhermes/skills/flickclaw/game-design-claw/references/quality-gates.md+2 moreclaude-code/CLAUDE.mdclaude-code/.claude/skills/game-design-claw/SKILL.mdclaude-code/.claude/skills/game-design-claw/references/workflow.md+3 morecodex/AGENTS.mdcodex/.flickclaw/agents/game-design-claw/codex.mdcodex/.flickclaw/agents/game-design-claw/workflow.md+2 morecursor/.cursor/rules/flickclaw-game-design-claw.mdccursor/.cursor/rules/flickclaw-game-design-claw-workflow.mdccursor/.cursor/rules/flickclaw-game-design-claw-quality-gates.mdcwindsurf/.windsurf/rules/flickclaw-game-design-claw.mdwindsurf/.windsurf/rules/flickclaw-game-design-claw-workflow.mdwindsurf/.windsurf/rules/flickclaw-game-design-claw-quality-gates.mdaider/CONVENTIONS.mdaider/aider.mdaider/.aider.conf.ymlollama/Modelfileollama/system-prompt.mdollama/template.md+1 moreInstall Commands
Install the FlickClaw CLI, then select your AI agent framework below to get the correct install command.
Step 1: Install CLI (one-time)
npm install -g @flickclaw/cli@latestStep 2: Select Framework
npm exec --yes @flickclaw/cli@latest -- install game-design-claw --target openclawDownload as ZIP
Example Prompt
Try this prompt with Game Design Claw to see what it can do:
Review this game concept for core loop clarity, progression pacing, economy balance, difficulty curve, retention risks, and playtest plan. Produce Game Design Document Section with State Diagrams and Loop Definitions, Interactable Economy Tuning Spreadsheet with Interdependency Formulas, Progression Curve Chart with Difficulty-Power Ratio Over Time.Example Output
IllustrativeWhat a typical Game Design Claw report looks like:
# Game Design Claw — Assessment Report **Project**: cozy-farming-loop **Context**: a cozy farming game with crafting, relationship progression, and day-night pacing **Example type**: Illustrative output ## Executive Summary The Game Design Claw completed its review of cozy-farming-loop (a cozy farming game with crafting, relationship progression, and day-night pacing). 3 findings were identified with concrete remediation steps. All quality gates were verified before delivery. ## Findings | # | Severity | Area | Finding | Recommended Action | |---|----------|------|---------|-------------------| | 1 | **P1** | Economy | Crop profit dominates crafting and makes relationship gifts irrelevant | Rebalance sell prices and add gift-exclusive progression rewards | | 2 | **P2** | Difficulty | Energy limits punish experimentation in the first 15 minutes | Increase early-game energy buffer and delay advanced resource sinks | | 3 | **P2** | Retention | Day-end summary lacks a clear next-session hook | Add tomorrow preview with one visible goal and one optional surprise | ## Quality Gates - [✓] loop_balance_spreadsheet_verified - [✓] state_diagram_complete - [✓] economy_equilibrium_check ## Outputs Generated - **Game Design Document Section with State Diagrams and Loop Definitions**: Included in the report above. - **Interactable Economy Tuning Spreadsheet with Interdependency Formulas**: Included in the report above. - **Progression Curve Chart with Difficulty-Power Ratio Over Time**: Included in the report above. - **Player Funnel Audit with Drop-off Heatmap per Session Milestone**: Included in the report above. ## Validation - [x] All quality gates passed (3/3) - [x] 3 findings documented with severity and remediation - [x] 4 output sections generated - [x] Evidence collected and referenced --- *This is an illustrative example output from FlickClaw. Results vary based on project context.*