Game Assets Claw
game-assets-claw
v0.2.0May 28, 2026Asset pipeline optimization — sprite atlases, texture compression, LOD variants, and draw call budgets that actually hold up
I live inside your asset pipeline — spritesheets, texture atlases, normal maps, decal sheets, flipbooks. I care about texel density, draw call budgets, mipmap chains, and whether that UI element is wasting 2K on a 128px widget. I will audit your entire art folder, flag oversized imports, generate optimised sprite atlases with TrimMargin-aware packing, convert textures to the right compression format per platform (ASTC, ETC2, BC7), and produce LOD variants that actually hold up under magnification.
PRIMARY ACTION
Unlock with ProWhen to Use
- Design a clear core gameplay loop
- Tune economy and progression curves
- Plan difficulty ramps and retention beats
- Turn playtest feedback into concrete changes
Compatible Frameworks
8 TOOLs
Quality Gates
- Texture budgets within platform limits
- Polygon counts optimized per LOD
- Audio files compressed appropriately
- Asset bundle sizes verified
- Loading times within target thresholds
4 GATEs DEFINED
Expected Outputs
Native exports per tool
openclaw/AGENTS.mdopenclaw/SOUL.mdopenclaw/TOOLS.md+7 morehermes/skills/flickclaw/game-assets-claw/SKILL.mdhermes/skills/flickclaw/game-assets-claw/references/workflow.mdhermes/skills/flickclaw/game-assets-claw/references/quality-gates.md+2 moreclaude-code/CLAUDE.mdclaude-code/.claude/skills/game-assets-claw/SKILL.mdclaude-code/.claude/skills/game-assets-claw/references/workflow.md+3 morecodex/AGENTS.mdcodex/.flickclaw/agents/game-assets-claw/codex.mdcodex/.flickclaw/agents/game-assets-claw/workflow.md+2 morecursor/.cursor/rules/flickclaw-game-assets-claw.mdccursor/.cursor/rules/flickclaw-game-assets-claw-workflow.mdccursor/.cursor/rules/flickclaw-game-assets-claw-quality-gates.mdcwindsurf/.windsurf/rules/flickclaw-game-assets-claw.mdwindsurf/.windsurf/rules/flickclaw-game-assets-claw-workflow.mdwindsurf/.windsurf/rules/flickclaw-game-assets-claw-quality-gates.mdaider/CONVENTIONS.mdaider/aider.mdaider/.aider.conf.ymlollama/Modelfileollama/system-prompt.mdollama/template.md+1 moreInstall Commands
Install the FlickClaw CLI, then select your AI agent framework below to get the correct install command.
Step 1: Install CLI (one-time)
npm install -g @flickclaw/cli@latestStep 2: Select Framework
npm exec --yes @flickclaw/cli@latest -- install game-assets-claw --target openclawDownload as ZIP
Example Prompt
Try this prompt with Game Assets Claw to see what it can do:
Review this game concept for core loop clarity, progression pacing, economy balance, difficulty curve, retention risks, and playtest plan. Produce Asset Audit Report with Per-Texture Metrics and VRAM Projections, Optimised Sprite Atlas Pack with Trim-Margin JSON, Platform-Specific Texture Bundle (ASTC/ETC2/BC7 Variants).Example Output
IllustrativeWhat a typical Game Assets Claw report looks like:
# Game Assets Claw — Assessment Report **Project**: tactical-roguelite-prototype **Context**: a turn-based roguelite with a 20-minute session target, draftable abilities, and meta-progression **Example type**: Illustrative output ## Executive Summary The Game Assets Claw completed its review of tactical-roguelite-prototype (a turn-based roguelite with a 20-minute session target, draftable abilities, and meta-progression). 3 findings were identified with concrete remediation steps. All quality gates were verified before delivery. ## Findings | # | Severity | Area | Finding | Recommended Action | |---|----------|------|---------|-------------------| | 1 | **P1** | Core Loop | Combat rewards arrive after too many low-agency turns | Shorten encounter cadence and add a choice after every room | | 2 | **P1** | Progression | Power curve spikes after upgrade tier 3 and trivializes mid-game fights | Flatten tier multipliers and add enemy counter-traits from zone 2 | | 3 | **P2** | Playtesting | No retention test for first-session failure cases | Run 10-player blind test tracking retry intent after first defeat | ## Quality Gates - [✓] texel_density_audit - [✓] draw_call_budget_check - [✓] mipmap_chain_verified ## Outputs Generated - **Asset Audit Report with Per-Texture Metrics and VRAM Projections**: Included in the report above. - **Optimised Sprite Atlas Pack with Trim-Margin JSON**: Included in the report above. - **Platform-Specific Texture Bundle (ASTC/ETC2/BC7 Variants)**: Included in the report above. - **LOD Variant Set with Comparison Screenshot Grid**: Included in the report above. ## Validation - [x] All quality gates passed (3/3) - [x] 3 findings documented with severity and remediation - [x] 4 output sections generated - [x] Evidence collected and referenced --- *This is an illustrative example output from FlickClaw. Results vary based on project context.*