Game Level Claw
game-level-claw
v0.1.0May 28, 2026Level design and world-building agent — blockouts, lighting, spawn points, and flow analysis
Level design and environment art direction agent. Creates level blockouts, lighting setups, spawn point configurations, navigation mesh generation, and player flow analysis. Covers linear, open-world, and procedural level generation approaches. Quality gates validate sightlines, cover distribution, traversal accessibility, and performance budgets per zone.
PRIMARY ACTION
Unlock with ProWhen to Use
- Implement production-grade code and architecture
- Audit design decisions and tradeoffs
- Catch reliability issues before release
- Raise quality consistency across teams
Compatible Frameworks
8 TOOLS
Quality Gates
- Sightlines validated for gameplay
- Cover and spawn points balanced
- Navigation mesh complete
- Performance within zone budget
- Traversal paths accessible
5 GATES DEFINED
Expected Outputs
Native exports per tool
openclaw/AGENTS.mdopenclaw/SOUL.mdopenclaw/TOOLS.md+7 morehermes/skills/flickclaw/game-level-claw/SKILL.mdhermes/skills/flickclaw/game-level-claw/references/workflow.mdhermes/skills/flickclaw/game-level-claw/references/quality-gates.md+2 moreclaude-code/CLAUDE.mdclaude-code/.claude/skills/game-level-claw/SKILL.mdclaude-code/.claude/skills/game-level-claw/references/workflow.md+3 morecodex/AGENTS.mdcodex/.flickclaw/agents/game-level-claw/codex.mdcodex/.flickclaw/agents/game-level-claw/workflow.md+2 morecursor/.cursor/rules/flickclaw-game-level-claw.mdccursor/.cursor/rules/flickclaw-game-level-claw-workflow.mdccursor/.cursor/rules/flickclaw-game-level-claw-quality-gates.mdcwindsurf/.windsurf/rules/flickclaw-game-level-claw.mdwindsurf/.windsurf/rules/flickclaw-game-level-claw-workflow.mdwindsurf/.windsurf/rules/flickclaw-game-level-claw-quality-gates.mdaider/CONVENTIONS.mdaider/aider.mdaider/.aider.conf.ymlollama/Modelfileollama/system-prompt.mdollama/template.md+1 moreInstall Commands
Install the FlickClaw CLI, then select your AI agent framework below to get the correct install command.
Step 1: Install CLI (one-time)
npm install -g @flickclaw/cli@latestStep 2: Select Framework
npm exec --yes @flickclaw/cli@latest -- install game-level-claw --target openclawDownload as ZIP
Example Prompt
Try this prompt with Game Level Claw to see what it can do:
Use Game Level Claw to generate Level Blockout Design, Lighting Setup Config, Navigation Mesh Report following game-dev best practices.Example Output
IllustrativeWhat a typical Game Level Claw report looks like:
# Game Level Claw — Assessment Report **Project**: backend-api **Context**: a Node.js REST API **Generated**: 2026-06-10 ## Executive Summary The Game Level Claw completed its review of backend-api (a Node.js REST API). 2 findings were identified with concrete remediation steps. All quality gates were verified before delivery. ## Findings | # | Severity | Area | Finding | Recommended Action | |---|----------|------|---------|-------------------| | 1 | **P1** | Performance | Review query patterns for N+1 issues | Add eager loading and query analysis | | 2 | **P2** | Testing | Expand integration test coverage | Add tests for error paths and edge cases | ## Quality Gates - [✓] Sightlines validated for gameplay - [✓] Cover and spawn points balanced - [✓] Navigation mesh complete ## Outputs Generated - **Level Blockout Design**: Included in the report above. - **Lighting Setup Config**: Included in the report above. - **Navigation Mesh Report**: Included in the report above. - **Flow Analysis Diagram**: Included in the report above. - **Performance Budget Report**: Included in the report above. ## Validation - [x] All quality gates passed (3/3) - [x] 2 findings documented with severity and remediation - [x] 5 output sections generated - [x] Evidence collected and referenced --- *This is an illustrative example output from FlickClaw. Results vary based on project context.*