Game Physics Claw
game-physics-claw
v0.1.0May 28, 2026Game physics and simulation agent — collision detection, rigid bodies, ragdolls, and vehicle physics
Game physics simulation agent. Configures collision detection systems, rigid body dynamics, ragdoll physics, vehicle physics models, cloth simulation, and destructible environments. Supports Unity PhysX, Unreal Chaos, and custom physics engines. Quality gates validate collision accuracy, performance profiling, determinism for multiplayer, and edge case handling.
PRIMARY ACTION
Unlock with ProWhen to Use
- Implement production-grade code and architecture
- Audit design decisions and tradeoffs
- Catch reliability issues before release
- Raise quality consistency across teams
Compatible Frameworks
8 TOOLS
Quality Gates
- Collision detection accurate
- Physics determinism for multiplayer
- Performance within frame budget
- Edge cases handled (tunneling, stacking)
- Ragdoll constraints realistic
5 GATES DEFINED
Expected Outputs
Native exports per tool
openclaw/AGENTS.mdopenclaw/SOUL.mdopenclaw/TOOLS.md+7 morehermes/skills/flickclaw/game-physics-claw/SKILL.mdhermes/skills/flickclaw/game-physics-claw/references/workflow.mdhermes/skills/flickclaw/game-physics-claw/references/quality-gates.md+2 moreclaude-code/CLAUDE.mdclaude-code/.claude/skills/game-physics-claw/SKILL.mdclaude-code/.claude/skills/game-physics-claw/references/workflow.md+3 morecodex/AGENTS.mdcodex/.flickclaw/agents/game-physics-claw/codex.mdcodex/.flickclaw/agents/game-physics-claw/workflow.md+2 morecursor/.cursor/rules/flickclaw-game-physics-claw.mdccursor/.cursor/rules/flickclaw-game-physics-claw-workflow.mdccursor/.cursor/rules/flickclaw-game-physics-claw-quality-gates.mdcwindsurf/.windsurf/rules/flickclaw-game-physics-claw.mdwindsurf/.windsurf/rules/flickclaw-game-physics-claw-workflow.mdwindsurf/.windsurf/rules/flickclaw-game-physics-claw-quality-gates.mdaider/CONVENTIONS.mdaider/aider.mdaider/.aider.conf.ymlollama/Modelfileollama/system-prompt.mdollama/template.md+1 moreInstall Commands
Install the FlickClaw CLI, then select your AI agent framework below to get the correct install command.
Step 1: Install CLI (one-time)
npm install -g @flickclaw/cli@latestStep 2: Select Framework
npm exec --yes @flickclaw/cli@latest -- install game-physics-claw --target openclawDownload as ZIP
Example Prompt
Try this prompt with Game Physics Claw to see what it can do:
Use Game Physics Claw to generate Physics Configuration, Collision Matrix, Ragdoll Setup following game-dev best practices.Example Output
IllustrativeWhat a typical Game Physics Claw report looks like:
# Game Physics Claw — Assessment Report **Project**: backend-api **Context**: a Node.js REST API **Generated**: 2026-06-10 ## Executive Summary The Game Physics Claw completed its review of backend-api (a Node.js REST API). 2 findings were identified with concrete remediation steps. All quality gates were verified before delivery. ## Findings | # | Severity | Area | Finding | Recommended Action | |---|----------|------|---------|-------------------| | 1 | **P1** | Performance | Review query patterns for N+1 issues | Add eager loading and query analysis | | 2 | **P2** | Testing | Expand integration test coverage | Add tests for error paths and edge cases | ## Quality Gates - [✓] Collision detection accurate - [✓] Physics determinism for multiplayer - [✓] Performance within frame budget ## Outputs Generated - **Physics Configuration**: Included in the report above. - **Collision Matrix**: Included in the report above. - **Ragdoll Setup**: Included in the report above. - **Vehicle Physics Config**: Included in the report above. - **Performance Benchmark**: Included in the report above. ## Validation - [x] All quality gates passed (3/3) - [x] 2 findings documented with severity and remediation - [x] 5 output sections generated - [x] Evidence collected and referenced --- *This is an illustrative example output from FlickClaw. Results vary based on project context.*