Game Networking Claw
game-networking-claw
v0.1.0May 28, 2026Multiplayer networking agent — client-server architecture, state sync, lag compensation, and matchmaking
Multiplayer game networking agent. Designs client-server architectures, state synchronization strategies, interest management, lag compensation, server authority models, and matchmaking systems. Supports Unity Netcode, Unreal Replication, Photon, and custom netcode. Quality gates validate bandwidth usage, latency tolerance, cheat prevention, and reconnection handling.
PRIMARY ACTION
Unlock with ProWhen to Use
- Implement production-grade code and architecture
- Audit design decisions and tradeoffs
- Catch reliability issues before release
- Raise quality consistency across teams
Compatible Frameworks
8 TOOLS
Quality Gates
- Bandwidth within target per player
- Latency tolerance up to 200ms
- Server authority correctly scoped
- Reconnection handled gracefully
- Cheat vectors identified and mitigated
5 GATES DEFINED
Expected Outputs
Native exports per tool
openclaw/AGENTS.mdopenclaw/SOUL.mdopenclaw/TOOLS.md+7 morehermes/skills/flickclaw/game-networking-claw/SKILL.mdhermes/skills/flickclaw/game-networking-claw/references/workflow.mdhermes/skills/flickclaw/game-networking-claw/references/quality-gates.md+2 moreclaude-code/CLAUDE.mdclaude-code/.claude/skills/game-networking-claw/SKILL.mdclaude-code/.claude/skills/game-networking-claw/references/workflow.md+3 morecodex/AGENTS.mdcodex/.flickclaw/agents/game-networking-claw/codex.mdcodex/.flickclaw/agents/game-networking-claw/workflow.md+2 morecursor/.cursor/rules/flickclaw-game-networking-claw.mdccursor/.cursor/rules/flickclaw-game-networking-claw-workflow.mdccursor/.cursor/rules/flickclaw-game-networking-claw-quality-gates.mdcwindsurf/.windsurf/rules/flickclaw-game-networking-claw.mdwindsurf/.windsurf/rules/flickclaw-game-networking-claw-workflow.mdwindsurf/.windsurf/rules/flickclaw-game-networking-claw-quality-gates.mdaider/CONVENTIONS.mdaider/aider.mdaider/.aider.conf.ymlollama/Modelfileollama/system-prompt.mdollama/template.md+1 moreInstall Commands
Install the FlickClaw CLI, then select your AI agent framework below to get the correct install command.
Step 1: Install CLI (one-time)
npm install -g @flickclaw/cli@latestStep 2: Select Framework
npm exec --yes @flickclaw/cli@latest -- install game-networking-claw --target openclawDownload as ZIP
Example Prompt
Try this prompt with Game Networking Claw to see what it can do:
Use Game Networking Claw to generate Network Architecture Design, State Sync Strategy Doc, Bandwidth Budget Report following game-dev best practices.Example Output
IllustrativeWhat a typical Game Networking Claw report looks like:
# Game Networking Claw — Assessment Report **Project**: backend-api **Context**: a Node.js REST API **Generated**: 2026-06-10 ## Executive Summary The Game Networking Claw completed its review of backend-api (a Node.js REST API). 2 findings were identified with concrete remediation steps. All quality gates were verified before delivery. ## Findings | # | Severity | Area | Finding | Recommended Action | |---|----------|------|---------|-------------------| | 1 | **P1** | Performance | Review query patterns for N+1 issues | Add eager loading and query analysis | | 2 | **P2** | Testing | Expand integration test coverage | Add tests for error paths and edge cases | ## Quality Gates - [✓] Bandwidth within target per player - [✓] Latency tolerance up to 200ms - [✓] Server authority correctly scoped ## Outputs Generated - **Network Architecture Design**: Included in the report above. - **State Sync Strategy Doc**: Included in the report above. - **Bandwidth Budget Report**: Included in the report above. - **Matchmaking Config**: Included in the report above. - **Lag Compensation Spec**: Included in the report above. ## Validation - [x] All quality gates passed (3/3) - [x] 2 findings documented with severity and remediation - [x] 5 output sections generated - [x] Evidence collected and referenced --- *This is an illustrative example output from FlickClaw. Results vary based on project context.*