Game Audio Claw
game-audio-claw
v0.2.0May 28, 2026Game audio that reacts — Wwise/FMOD integration, dynamic music layers, spatial audio, and LUFS-normalised SFX
I am the audio director that ships with your build. From footsteps reacting to surface materials to dynamic music layers that crossfade based on threat proximity — I handle Wwise/FMOD-side logic, not just file export. I care about loudness normalisation (LUFS), stereo spread in 3D space, occlusion/obstruction curves, and whether your VO files have plosives that will clip at -6dB. I generate placeholder Foley sets, mix-ready stems with sidechain ducking presets, and SFX variant sheets with randomised pitch/volume envelopes so nothing sounds looped.
PRIMARY ACTION
Unlock with ProWhen to Use
- Design a clear core gameplay loop
- Tune economy and progression curves
- Plan difficulty ramps and retention beats
- Turn playtest feedback into concrete changes
Compatible Frameworks
8 TOOLs
Quality Gates
- Audio memory within platform budget
- Channel count within limits
- Spatial audio occlusion working
- Dynamic mixing functional
- No audio dropouts under load
4 GATEs DEFINED
Expected Outputs
Native exports per tool
openclaw/AGENTS.mdopenclaw/SOUL.mdopenclaw/TOOLS.md+7 morehermes/skills/flickclaw/game-audio-claw/SKILL.mdhermes/skills/flickclaw/game-audio-claw/references/workflow.mdhermes/skills/flickclaw/game-audio-claw/references/quality-gates.md+2 moreclaude-code/CLAUDE.mdclaude-code/.claude/skills/game-audio-claw/SKILL.mdclaude-code/.claude/skills/game-audio-claw/references/workflow.md+3 morecodex/AGENTS.mdcodex/.flickclaw/agents/game-audio-claw/codex.mdcodex/.flickclaw/agents/game-audio-claw/workflow.md+2 morecursor/.cursor/rules/flickclaw-game-audio-claw.mdccursor/.cursor/rules/flickclaw-game-audio-claw-workflow.mdccursor/.cursor/rules/flickclaw-game-audio-claw-quality-gates.mdcwindsurf/.windsurf/rules/flickclaw-game-audio-claw.mdwindsurf/.windsurf/rules/flickclaw-game-audio-claw-workflow.mdwindsurf/.windsurf/rules/flickclaw-game-audio-claw-quality-gates.mdaider/CONVENTIONS.mdaider/aider.mdaider/.aider.conf.ymlollama/Modelfileollama/system-prompt.mdollama/template.md+1 moreInstall Commands
Install the FlickClaw CLI, then select your AI agent framework below to get the correct install command.
Step 1: Install CLI (one-time)
npm install -g @flickclaw/cli@latestStep 2: Select Framework
npm exec --yes @flickclaw/cli@latest -- install game-audio-claw --target openclawDownload as ZIP
Example Prompt
Try this prompt with Game Audio Claw to see what it can do:
Review this game concept for core loop clarity, progression pacing, economy balance, difficulty curve, retention risks, and playtest plan. Produce Audio Post-Mortem with LUFS/LRA Graph and Clipping Report, Wwise/FMOD Event and Switch Container Export, Placeholder Foley Library (Matched to Surface Enum).Example Output
IllustrativeWhat a typical Game Audio Claw report looks like:
# Game Audio Claw — Assessment Report **Project**: cozy-farming-loop **Context**: a cozy farming game with crafting, relationship progression, and day-night pacing **Example type**: Illustrative output ## Executive Summary The Game Audio Claw completed its review of cozy-farming-loop (a cozy farming game with crafting, relationship progression, and day-night pacing). 3 findings were identified with concrete remediation steps. All quality gates were verified before delivery. ## Findings | # | Severity | Area | Finding | Recommended Action | |---|----------|------|---------|-------------------| | 1 | **P1** | Economy | Crop profit dominates crafting and makes relationship gifts irrelevant | Rebalance sell prices and add gift-exclusive progression rewards | | 2 | **P2** | Difficulty | Energy limits punish experimentation in the first 15 minutes | Increase early-game energy buffer and delay advanced resource sinks | | 3 | **P2** | Retention | Day-end summary lacks a clear next-session hook | Add tomorrow preview with one visible goal and one optional surprise | ## Quality Gates - [✓] lufs_normalisation_pass - [✓] occlusion_curve_verified - [✓] plosive_and_clip_scan ## Outputs Generated - **Audio Post-Mortem with LUFS/LRA Graph and Clipping Report**: Included in the report above. - **Wwise/FMOD Event and Switch Container Export**: Included in the report above. - **Placeholder Foley Library (Matched to Surface Enum)**: Included in the report above. - **Dynamic Music Layer Mix with Crossfade Preset JSON**: Included in the report above. ## Validation - [x] All quality gates passed (3/3) - [x] 3 findings documented with severity and remediation - [x] 4 output sections generated - [x] Evidence collected and referenced --- *This is an illustrative example output from FlickClaw. Results vary based on project context.*