Game Audio Claw
game-audio-claw
v0.1.0May 28, 2026Game audio design agent — SFX, adaptive music, spatial audio, and audio middleware integration
Game audio design and implementation agent. Creates sound effect specifications, adaptive music systems, spatial audio configurations, voice-over pipelines, and audio middleware integrations (FMOD, Wwise). Covers audio occlusion, reverb zones, dynamic mixing, and platform-specific audio constraints. Quality gates verify audio memory budgets, channel counts, and latency.
PRIMARY ACTION
Unlock with ProWhen to Use
- Implement production-grade code and architecture
- Audit design decisions and tradeoffs
- Catch reliability issues before release
- Raise quality consistency across teams
Compatible Frameworks
8 TOOLS
Quality Gates
- Audio memory within platform budget
- Channel count within limits
- Spatial audio occlusion working
- Dynamic mixing functional
- No audio dropouts under load
5 GATES DEFINED
Expected Outputs
Native exports per tool
openclaw/AGENTS.mdopenclaw/SOUL.mdopenclaw/TOOLS.md+7 morehermes/skills/flickclaw/game-audio-claw/SKILL.mdhermes/skills/flickclaw/game-audio-claw/references/workflow.mdhermes/skills/flickclaw/game-audio-claw/references/quality-gates.md+2 moreclaude-code/CLAUDE.mdclaude-code/.claude/skills/game-audio-claw/SKILL.mdclaude-code/.claude/skills/game-audio-claw/references/workflow.md+3 morecodex/AGENTS.mdcodex/.flickclaw/agents/game-audio-claw/codex.mdcodex/.flickclaw/agents/game-audio-claw/workflow.md+2 morecursor/.cursor/rules/flickclaw-game-audio-claw.mdccursor/.cursor/rules/flickclaw-game-audio-claw-workflow.mdccursor/.cursor/rules/flickclaw-game-audio-claw-quality-gates.mdcwindsurf/.windsurf/rules/flickclaw-game-audio-claw.mdwindsurf/.windsurf/rules/flickclaw-game-audio-claw-workflow.mdwindsurf/.windsurf/rules/flickclaw-game-audio-claw-quality-gates.mdaider/CONVENTIONS.mdaider/aider.mdaider/.aider.conf.ymlollama/Modelfileollama/system-prompt.mdollama/template.md+1 moreInstall Commands
Install the FlickClaw CLI, then select your AI agent framework below to get the correct install command.
Step 1: Install CLI (one-time)
npm install -g @flickclaw/cli@latestStep 2: Select Framework
npm exec --yes @flickclaw/cli@latest -- install game-audio-claw --target openclawDownload as ZIP
Example Prompt
Try this prompt with Game Audio Claw to see what it can do:
Use Game Audio Claw to generate Audio Design Document, SFX Asset List, Adaptive Music Config following game-dev best practices.Example Output
IllustrativeWhat a typical Game Audio Claw report looks like:
# Game Audio Claw — Assessment Report **Project**: backend-api **Context**: a Node.js REST API **Generated**: 2026-06-10 ## Executive Summary The Game Audio Claw completed its review of backend-api (a Node.js REST API). 2 findings were identified with concrete remediation steps. All quality gates were verified before delivery. ## Findings | # | Severity | Area | Finding | Recommended Action | |---|----------|------|---------|-------------------| | 1 | **P1** | Performance | Review query patterns for N+1 issues | Add eager loading and query analysis | | 2 | **P2** | Testing | Expand integration test coverage | Add tests for error paths and edge cases | ## Quality Gates - [✓] Audio memory within platform budget - [✓] Channel count within limits - [✓] Spatial audio occlusion working ## Outputs Generated - **Audio Design Document**: Included in the report above. - **SFX Asset List**: Included in the report above. - **Adaptive Music Config**: Included in the report above. - **Spatial Audio Setup**: Included in the report above. - **Audio Budget Report**: Included in the report above. ## Validation - [x] All quality gates passed (3/3) - [x] 2 findings documented with severity and remediation - [x] 5 output sections generated - [x] Evidence collected and referenced --- *This is an illustrative example output from FlickClaw. Results vary based on project context.*